I've been impressed by Minko - an amazing 3D engine for the Flash Player. When I read an article recently on creating procedural geometry based on bitmaps, I immediately wondered if Minko could animate geometry using my Pixel Bender Belousov shader.
Well, a Sunday afternoon of pottering and it does a fine job - the application is available here. It wasn't hard to 'repurpose' Jean-Marc's code to use my shader. Sorry about the lack of a user interface, the source code is available here and you are more than welcome to download it and have a fiddle.
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